Goal: The goal of this game is to win the most or all of the Pokemon cards by having the highest values when comparing the data/target language e.g. the pokemon strength, age, or speed.
Step # 1: (prep) Print out and laminate the pokemon cards front to back and cut them out into individual cards. You may prepare one set for each student or split up one set of 20 cards between students in smaller size classes.
Step # 2: (prep) Students may assign a total of 25 points to each pokemon card (e.g. speed, with a value of no higher than 10).
Step # 3: (starting the game) Shuffle the cards and deal them all out face down. Each player should hold their cards so that they can see the top card only.
Step # 4: The player to the dealer’s left starts by reading out a category from the top card (e.g. 'speed, value 7' or 'my pokemon speed is 7') The other players then read out the same category from their cards. The one with the best or highest value wins, and that player collects all the top cards, including their own, and moves them to the bottom of their pile. It is then their turn again to choose a category from the next card and repeat the process. However, if two or more of those cards share the top value then all of those cards are placed in the middle and the same player chooses again from the next card. The winner of the following hand takes the cards in the middle as well.